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1. Plasma Cannon Problems! - in Feedback/Requests [original thread]
Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits.
- by Baal Omniscient - at 2016.01.10 12:18:00
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2. Tanks rule, infantry drool - in Feedback/Requests [original thread]
DUST Fiend wrote: Baal Omniscient wrote: KEROSIINI-TERO wrote: Text Grant wrote: I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker , so long dust. It's been a cra...
- by Baal Omniscient - at 2016.01.10 12:00:00
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3. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Godin Thekiller wrote: kickin six wrote: I'm a FG'er and this is an age-old situation that CCP makes worse on every release. I don't want to be able to take a tank out without some hard ass work but to even things I think they should lose on...
- by Baal Omniscient - at 2016.01.10 11:45:00
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4. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Zan Azikuchi wrote: Lol, because vehicle user's haven't learned from what Ratt's did when you guy's were "Tooth and Nail" about staying OP.... And if you think SL's are skill less, try hitting vehicles behind rock's so...
- by Baal Omniscient - at 2015.12.08 16:33:00
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5. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Change hardner duration to 10 seconds, change damage reduction amount to 45%, make repairs stronger but active, add a very low base repair rate on hulls (around 90-120 seconds to heal from empty to full on an unfitted hull). Hardners become an esc...
- by Baal Omniscient - at 2015.12.05 15:13:00
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6. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
zzZaXxx wrote: Which ones are fine? Amarr sentinal is the standard for heavies and it's having trouble standing up against assaults. All commandos suck. Amarr and Minmatar scouts have a profile disadvantage but all scouts are too squishy t...
- by Baal Omniscient - at 2015.12.05 14:56:00
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7. Revisiting the 'Mercy Rule' Approach - in Feedback/Requests [original thread]
Still waiting..... Still hoping....
- by Baal Omniscient - at 2015.12.02 20:06:00
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8. True HAV AV balance - in Feedback/Requests [original thread]
Devadander wrote: Alena Ventrallis wrote: 1) Make armor repairers active. The reason Maddy's are so hard to kill is their reps cannot be stopped by any means. Making them active will severely limit how long they can be as strong as they are ...
- by Baal Omniscient - at 2015.11.30 19:56:00
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9. Inertial Booster Module - in Feedback/Requests [original thread]
No chance to type much now, possibly more later. Just wanted to ask yor reasoning behind your choice of a solid number for jump height as opposed to a percentage reason for the reductions to heavier frames. Also is this separate from the melee mod...
- by Baal Omniscient - at 2015.11.30 15:07:00
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10. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Baal Omniscient wrote: Anyone buying into adding further points to scanners in their current state needs their head examined. You already get to win entire matches for your team by basically giving your team COD U...
- by Baal Omniscient - at 2015.11.23 11:44:00
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11. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
Anyone buying into adding further points to scanners in their current state needs their head examined. You already get to win entire matches for your team by basically giving your team COD UAV scans all match long. If you want to keep scanners how...
- by Baal Omniscient - at 2015.11.23 06:19:00
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12. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: It takes a very skilled tanker to pull off 30+ kill games, something your average assault can do in any game. A tank can easily be hid from and out maneuvered, making it hard to chase down what would be easy kills for ...
- by Baal Omniscient - at 2015.11.23 04:30:00
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13. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: For all of you defending the tank side of the argument, I remind you that ISK cost should never be considered when balancing an item, simply due to the extreme wealth of many players. However, for those of you who t...
- by Baal Omniscient - at 2015.11.22 22:24:00
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14. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
Breakin Stuff wrote: postapo wastelander wrote: Breakin Stuff wrote: Has been suggested before. I'm actually deeply in favor of this method. But while it is being considered, there is no final word to give on the topic at this time. W...
- by Baal Omniscient - at 2015.11.22 16:19:00
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15. Revisiting the 'Mercy Rule' Approach - in Feedback/Requests [original thread]
jordy mack wrote: the problem with most of these ideas is that they can be countered by 1 new player going to fight the enemy. it needs to be very obvious to them that they are making a choice to prolong the game. This is to end fights whic...
- by Baal Omniscient - at 2015.11.20 10:12:00
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16. Tanks rule, infantry drool - in Feedback/Requests [original thread]
maybe deadcatz wrote: do you really think that a 1.2 million isk tank with several million sp invested in the skills to even make it work should be able to be killed by one focking scrub with a swarm launcher in a suit that costs maybe 1/5th...
- by Baal Omniscient - at 2015.11.20 07:29:00
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17. Tanks rule, infantry drool - in Feedback/Requests [original thread]
THEAMAZING POTHEAD wrote: Baal Omniscient wrote: THEAMAZING POTHEAD wrote: Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes nea...
- by Baal Omniscient - at 2015.11.20 07:26:00
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18. Tanks rule, infantry drool - in Feedback/Requests [original thread]
True Adamance wrote: Baal Omniscient wrote: True Adamance wrote: Baal Omniscient wrote: Richard Gamerich-R wrote: Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000. Balance tank/AV is good, if you play in coordinat...
- by Baal Omniscient - at 2015.11.18 15:42:00
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19. Tanks rule, infantry drool - in Feedback/Requests [original thread]
THEAMAZING POTHEAD wrote: Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes near them, you cant talk about 1v1 balance. In chrome a pr...
- by Baal Omniscient - at 2015.11.18 15:32:00
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20. Tanks rule, infantry drool - in Feedback/Requests [original thread]
True Adamance wrote: Baal Omniscient wrote: Richard Gamerich-R wrote: Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000. Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you...
- by Baal Omniscient - at 2015.11.17 08:11:00
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